

The damage bonus is capped at +20, so the weapon's base damage will still cap what you can do. Each weapon can only have 8 normal abilities and 3 "super" abilities. Additionally, the parent weapon gets a +1 damage bonus (maximum of 20 points more) from the weapon being sacrificed.Īlthough you can create a very powerful weapon over time, there are natural limits on how far you can exploit this feature.

Any ability slots are transferred over to the parent.

Each time you fuse, a weapon's abilities combine and add to that of the parent weapon. Essentially, you are fusing the spirits of weapons into a super-weapon. Weapon fusion makes the only thing that matters in a Dynasty Warriors / Musou game awesome. Some games may want to call this "crafting" but that's too much work. Weapons earned on this difficulty will often be the best rank, even on stages with passing challenge. Previously "hyper" officers (enraged Lu Bu, Zhang Fei, Keiji Maeda, Orochi X, Himiko, etc.) will be unstoppable (like the super-hyper Kojiro Sasaki in Samurai Warriors 2). All enemy officers tend to have Hyper-Armor™ which makes them resist flinching from being attacked. Friendly officers left alone on the battlefield will be slaughtered like sheep. Enemies will do much more damage to you and your allies. Fourth rank weapons (the best weapons) are occasionally earned (about 30% of the time) on three star stages on Hard on four star stages, you will have more than a good chance for a good weapon.Ĭhaos: The hardest difficulty mode. Weapons retrieved at this difficulty will be fairly strong, especially if the stage's difficulty is at 3 or more stars. Allied officers will be slaughtered more quickly than on normal if battle conditions shift against you.
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Enemies will not take much damage even from third-rank weapons, unless the full +20 damage bonus has been applied. Hard: The hard difficulty setting assumes your officer is over level 60 and has all his or her moves unlocked. Weapons retrieved at this difficulty have some powers attached to them, if they were found on stages with 4 or more stars. Officers starting at level 1 with the first level of weapon proficiency will find it tough going once the stage difficulty is increased to 3 stars however, experienced officers with a moderately powerful weapon and 80% of their move set unlocked will not have too much challenge. Weapons picked up at this difficulty have few powers attached to them, and tend to be very weak. Enemies will not be able to damage your officer, even if she or he is at the starting level. Therefore, it is your first imperative to finish the story modes as quickly as possible.Įasy: Enemies and allies do not do much damage to one another.
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Once you've cleared a faction's campaign, you can use those officers in Free mode, as well as use officers from other story modes in that campaign. The higher difficulties are for your characters to earn more (and better) weapons once they are developed in stats and high in proficiency. It is - naturally - foolish for you to clear your campaigns (story modes) on Hard or Chaos difficulty before your officers are capable of defeating enemies on Easy and Normal. The game is very lenient towards your officers' growth.
